Core guide
Game timing
Drive deterministic update and draw loops with bounded deltas.
Live example
See Game timing in action
Watch motion advance from frame deltas supplied by the scheduler.
How it works
The scheduler supplies monotonic time to update callbacks. The frame loop clamps large deltas, resets timing after suspension, and does not advance simulation while paused.
Public types
FrameSchedulerUpdateTimeFrameLoopStatemax_delta_seconds
Minimum viable example
const scheduler: FrameScheduler = {
request_frame: requestAnimationFrame,
cancel_frame: cancelAnimationFrame,
now_seconds: () => performance.now() / 1000,
}; Scope and limitations
Fixed-step simulation and scheduler integrations beyond the browser frame API are deferred.